There is a vent that is below the control room that you can get to with out much probs. It shouldn't take too long for you to neutralize the second beast as long as you're careful. Grab this and free the hostage. After I grab the tap I just used rb and zipped up to the ledge with the last latter. Inside the Cell Block Transfer room, use detective mode to spot several armed guards just around the corner. Back outside, you'll spot the batmobile just ahead, surrounded by some unruly inmates. Instead, employ some stealth Batman action and take them out from behind with a silent takedown to avoid alerting the others. Just be ready to face a few enemies along the way. Proceed through the batcave up to the main computer terminal, where you'll obtain the Batclaw item, which allows you to pull distant items or enemies toward you. Proceed down the connected hallway and turn left first to find an Interview Tape then use the Sequencer on the nearby security box to deactivate the electrified floor. If he spots you -- or if you attack him -- the jig is up. Back in Arkham West, you'll find the DNA trail leads up a staircase to the west to a door guarded by several inmates. You can also use an additional trick when you notice that one of the beasts has kneeled down. Crawl through until you see a grate on the ground. Simply follow the path back and use Stealth Takedowns as you encounter each of the three guards (just make sure to wait for the first to turn away before approaching). After that, we grappled to the gargoyle above and watched the reaction of the goons. You're browsing the GameFAQs Message Boards as a guest. When they split off into groups, we Zip Kicked a group of two and used ground takedowns on them, then escaped immediately back to the gargoyles. Start moving forward, however you'll soon notice that Poison Ivy's roots have blocked the main path. As for the armed opponents, use your cape to stun them, before battering them into submission. On the west wall of this room is a skeleton in what appears to be a cocoon of some sort. Watch the Indiana Jones and the Dial of Destiny trailer for the upcoming Indiana Jones movie, opening in theaters on June 30, 2023.Harrison Ford returns as the legendary hero archaeologist in the highly anticipated fifth installment in the iconic Indiana Jones movie franchise. A gaggle of gangsters is waiting in the Old. GameSpot may get a commission from retail offers. Approach the monster quickly and press the action key to climb on its back. Batman: Arkham Asylum Walkthrough - Batman Arkham-Asylum 139 Your new objective is to destroy the production of the TITAN Formula that's happening in Botnical Gardens. Battle the three thugs waiting for you, then proceed into the room they emerged from, grab the Interview Tape from the table, then continue through the door and down the stairs. The two armed goons that come up the stairs can be dealt with by quick-throwing a few Batarangs at each. The best way to do this is to use Detective Mode to easily keep an eye on everyone in the room, then swooping in on anyone who ventures out-of-sight of the rest of the group. Grapple to the ledge, head into another vent, which will drop you into a room with a second vent you can enter. As it turns out, your path to the Botanical Gardens is rife with crazies. It leads into a cell-block; look for a vent high-up on the western wall that you can grapple inside. Grapple to one of the gargoyles and use Detective Mode to find him--now either wait for him to expose himself and simply Glide Kick his face in, or drop down and sneak up behind him. As you exit the cave, follow the building on the right around the corner and grapple over the wall, just beware that four baddies will try and stop you from doing so. Turn on detective mode, prints/DNA lead you to a panel in the same room, which opens a hidden door. Inside the Guard Room, proceed through the door to find Harley Quinn torturing a couple of cops. You'll also find the Arkham Island East Secrets Map here (Arkham Island, North Riddle #13). Notice that the central area is now electrified again, so you can't reach the other side on foot. Once he's down, proceed through the door into Warden's office. With the officer freed, approach the vent cover in the nearby wall (use detective mode if you have trouble finding it) and rip it off by tapping the button shown on-screen. Now use detective mode to follow the DNA trail up to a door that will open. Basic attacks can be performed with the "Strike" button; pressing it multiple times will create chain-attacks. Take a break for a bit, maybe do challenge mode. It's best to focus on them first, before returning to Bane. You can now traverse the water safely. The amount of times it'll save your hide more than makes up for its cost, particularly as it helps build your overall experience level. Follow it into a large, poison-filled room. This will clear the room of poison once and for all, freeing Doctor Kellerman. Just keep alternating between the two to inflict an even amount of damage.3. With the room cleared, meet up with the doctors by the Morgue on the upper level. Kill them, then grapple onto the high pipe, left of the window, where you'll find a ventilation shaft you can bust into. Once through, you'll spot an ambulance, with several armed guards waiting just on the other side. Now proceed through the Gardens until you find Poison Ivy--the path is really straight forward; in fact, one of her slithering tentacles will lead you right to her. After exiting, you'll receive a call informing you that you need to protect the batmobile, which will be marked on your map. Sorry, but you can't access this content! You'll have to use the Line Launcher for the second time to get to the other side. Five new inmates have appeared in the area and they're all heavily equipped, so it won't be easy to succeed. Anyway, as mentioned, your primary concern should be to avoid being electrocuted, and the best way to do this is to head to each platform just after it stops being electrified--this should give you a good 20-30 seconds before you'll have to move again. Quickly return to the wall to hide where you can safely detonate it, but this has the side-effect of drawing the Scarecrow's attention. The trench below the floor can help with this, but sticking to the rooftop is a good idea. Take down the pair of thugs you encounter then continue through the nearby door into the Holding Cells area. Batman: Arkham Asylum exposes players to a unique, dark and atmospheric adventure that takes them to the depths of Arkham Asylum - Gotham's psychiatric hospital for the criminally insane. With the snipers dealt with, you now just after the small task of finding a way into the mansion (the main entrance is blocked by an electrified gate inside). Grapple to a gargoyle and wait for them to disperse so you can Glide Kick them from above, one at a time, without alerting the others. A guard patrols a platform just beyond here. You should be able to target the two armed inmates (they're the ones closest to you) and knock them out, giving you a chance to drop down and take them out before turning your attention to the remaining enemies. Go ahead and escort the police as they drag the Joker through the asylum. Here you'll find some teeth to destroy. The fall will take them out. GameSpot may get a share of the revenue if you buy anything featured on our site. My objective says to destroy the titan production facility but I have no idea where to go. Jump the gap and proceed through the door. Thanks guys. As you close in, Poison Ivy will block it off--simply drop through the exposed hole, scan the Chronicle, and follow the path to a grapple point, allowing you to exit the place proper. Look up when instructed to find a grapple point at the top of the vent directly above. You can also try setting traps and using distractions to gain the upper-hand For instance, use your explosive gel to set a trap then try getting everyones attention--when they come running to see what the commotion is all about, they'll be sent flying sky-high. Like before, you'll have to use the various objects to hide while evading his gaze. Now follow that path as far as you can, then Line Launch to the far wall and speak with Aaron Cash. Listen to Joker as he taunts you - I don't know, this guy has been losing all along and he still manages to maintain his sense of humor. Enter the Flooded Corridor via the door at the top of the Glasshouse. This Batman Arkham Asylum Riddler Guide will help you solve all the riddles, as well as find the trophies, Joker's Teeth, Patient Interviews and all the rest. Soon thereafter, you'll regain control of Batman himself--head to the far door at the end of the alley. Proceed down the hall until you run into a couple of inmates. Thankfully, there's an alternate entrance on a weak wall just right of the locked door--detonate some gel there to reveal it. Excellent! But first, as you exit the room, a large group of baddies will be waiting for you across the chasm. Mine this and continue on into the Abandoned Chamber. Now enter the vent in the southwest corner and use your map to proceed through the Flooded Chamber, to the Botanical's exit. We're not going to strip out the soul of the site. Inside the Main Cell Block, continue to follow the DNA trail down a hall in the back, through another door, leading to the Green Mile. Before long, you'll come across a couple of suspended boxes that you'll have to pull to the ground using the Batclaw in order to use them as hiding spots. When Batman reawakens in real-life, proceed through the northern doors into Secure Transit. All the while, you'll be battling large groups of henchmen, many of whom are equipped with bats and stun rods. The key to defeating him is to use the Quick Batarang (L1 or Left-Bumper) while he's charging toward you, before rolling to either side to evade his attack--this will temporarily stun him (as indicated by him holding his arm up to his face) giving you the chance to run up for a few quick melee attacks when he stops at the wall. From a distance, fire it at them by tapping the Left-Trigger twice, pulling them toward you and then to the ground, allowing you to finish them off with ease. RIddle: Dr. Johnathan Crane Plans on Elevating Fear to new depths ~ Intensive Treatment. Afterward, grab the Interview Tape from the console on the left, then use the Sequencer on the Control Panel along the left wall--you'll have to find the proper frequency three times to deactivate it. Batman: Arkham Asylum - All Chronicles of Arkham. Lock a Batarang on his head knock him down, hopping into the room to perform a Ground Takedown. Inside the cave, glide to the strip of land below, then grapple into a high vent. Batman will hop on his back and grapple his head, turning him into a blind, damage-inflicting machine. Mercenaries mode is a special mode in Resident Evil 4 Remake that challenges players to survive and score as many points as they can against waves of enemies, with all sorts of ways to extend time, gain score multipliers, and more. Afterward, head up the stairs and use the Batclaw to rip open a vent in the left wall and grapple inside. Upon exiting the vent, sneak up on the nearby guard for a silent takedown. Climb the central tower to find Warden and free him. Both have been strung up a pool of electrified water, and it's up to you to save them. After waking from Batman's delusion, exit the Morgue through the door and follow the arrows on the ground up to a locked door--get ready, as three inmates are about to storm through. At the split-path just ahead, look for an Interview Tape on the ground (just below the vent containing the trophy) and head down the corridor on the left and through the door, leading to the Main Sewer Junction. Start off by heading right and climbing up the ledge of the structure and then leap to the platform out the other side. Once you are on the other side, sneak over and kill the pod so you don't take a pod pellet to your back as you leave the area. We suggest crossing the northern end of the field to evade their sight, then hug the mansion's wall to pass underneath them. Just be ready to take down a goon who drops down. Of course, it's easier said than done, and Bane has a few tricks up his sleeve. Once inside the corridor, follow it through a normal-sized door on the left to proceed into Arkham North. To counter, simply tap the respective button anytime the blue symbol is displayed, this will knock your opponent back before they can attack, stunning them briefly. The game is all about detective mode. After a few punches, they'll fall over stunned--run up to them and press the attack button again to climb up on their back and ride them around! Now make sure to disarm the enemies armed with melee weapons (by countering their attacks) before taking them down. Accepted Answer Walk in the front door and look to your left. This will be the move you use most often. Absolutely not. Try it out on the nearby control box, at the top of the stairs from the electric fence blocking your exit. You'll have to ventilate the area by activating a couple of fans, similar to how you did before. Oh, and make sure to grab the Interview Tape from the table within the closest tower. You'll lose a lot of story details from Asylum. Use your explosive gel to blow it open, revealing a hole you can drop into. Now there are three more guards patrolling the room--you can take down two more easily by following the walkway in both directions to get behind one each way. You can now hack your way into the small building in the middle of this area. Once there, grapple up the cliff-wall to complete the objective. Now venture further up the sewer to find a group of baddies--now's a good time to try using the Batclaw on an opponent. To solve it, simply turn around and scan the painting along the left wall, just before the drop-off. Instead, use the Line Launcher to cross to the other side and enter a vent above, which leads into the next room. But worry not, for Batman summons his flying wonder, the Deux Ex Machina, to drop off just the tool he needs: the Line Launcher. Harley's handprints lead here if you use Detective Mode. Anyway, the event will drop you off in a small room, look for a second vent you can enter embedded in same the wall, but on the opposite half of the room as the one you just came from. Take the northwest passage to Arkham North, which has been overrun by the escaped lunatics. It's going to be a Line Launcher. After the cutscene, three more guards will enter the room. 2023 GAMESPOT, A FANDOM COMPANY. Solution: The poster of the Penguin on the south wall. Note that there are Spoilers on this list. And even then, only for a few seconds, otherwise the resulting explosion will deal heavy damage. This battle will be split into two parts, however the first part will be much easier. Use a Batarang to knock him out and you'll be able to move in and start racking up a combo on the rest of the enemies. Once you've eliminated the first mutant you should go back to your standard pattern, using Batarangs and throwing quick punches to inflict some minor injuries. Of course, if you encounter a group of gun toting enemies, don't attack them head-on. Start off by securing this entire area and then proceed to the upper balcony. "No Ivy. Once you've cleared the room, proceed through the door on the northern side. You don't want to tip them off to your presence, so you'll want to use stealth to get behind them instead. To do so, start off by crouch-walking up to a vent on the left--take it slowly and make sure the guard at the end of the path turns away before entering. Use Detective Mode to follow Quinn's fingerprint trail up the first ledge (directly opposite the the freed hostage's location) to find a hidden panel that can be ripped off revealing a console. Once there, walk over the glass floor above Harley Quinn and perform a "Takedown" when instructed to, well, take her down! After going through a door, you'll spot the Doctor trapped within a small room, being guarded by two inmates. You'll soon reach a seemingly impassable wall, but using Detective mode reveals otherwise. GameFAQs isn't going to be merged in with GameSpot or any other site. (updated every month) http://wgg.mobi/newWGG on Twitch http://www.twitch.tv/wikigameguidesWGG on Facebook https://www.facebook.com/WikiGameGuidesVideo produced by @JohnTarrJr https://twitter.com/JohnTarrJrSupport WGG by using our Amazon Affiliate Link http://wgg.mobi/amazon WGG Tip Jar http://wgg.mobi/tips Video By http://wikigameguides.com/ It's all here if you want to take on . Arm yourself with our guide for a complete walkthrough of Batman: Arkham Asylum. Rescue the guard clinging to the ledge, then jump the gap (simply by running toward it) to the next platform. Inside, you'll have to battle some dudes who'll drop from the floor above. Andre Segers With both panels disabled, cut both cops loose with a quick Batarang to their respective ropes. Two guards are being held hostage by a large group of baddies, all of whom are armed to the teeth. Follow it by jumping to the side and the mutant should hit the wall. For the first one, follow the walkway to the right and use Detective mode to find a control panel a few meters below the vent you emerged from--toss a Batarang at it to activate it, clearing the poisonous air from the upper levels. When it comes to engaging a mixed group of armed and unarmed enemies, Its generally a good idea to take on the unarmed opponents first, just to get them out of your way. Before you go running around, you should know that the enemy has begun to deploy snipers to take you down. Weirdanyway, open the three body bags in the room's center to see some more creepy stuff, then exit out the way you came in, which now leads outside. From the platform with a Riddler. Around the corner, you'll find a baddie armed with a stun rod. Grab that and continue on into the Aviary (Botanical Gardens Riddle #14). Getting them all will finish the Riddler Challenges side mission. Obviously you'll have to use your upgraded sequencer. As they run at you, perform counters or just melee attack them before they can leap onto your back. You'll want to avoid drawing their fire by grappling up to the ledge above them (try targeting it from the left side of the ambulance) and then dropping off the other side, behind them, for a couple of stealth takedowns, then proceed through the door. You can now control the monster (not fully) and you should use this opportunity to harm the other monster. Take the northwest passage to Arkham North, which has been overrun by the escaped lunatics. Luckily, a single guard lurks on the raised walkway, to the left. Now, head through the eastern passageway to Arkham Island, East. Continue through the hall, take down a couple of guys, then grapple up to the pipes on the left and blow your way through the weak wall for a Chronicle scan, before returning to the ground-floor and proceeding through the far door, leading to the Library. Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. Enter this vent and grapple up. Jump the gap and go through the door, leading back outside. With the Operator down, you simply have to kill the remaining three henchmen to free the hostages. Take them down then proceed through the main entrance into the Medical Facility. Either way, grab the interview tape on a table in the central room and take finish off the baddies to trigger a cutscene. With the room cleared, interact with Dr. Chen to free him. You'll soon emerge outside, where Batman will automatically dive toward his well-hidden batcave. When you take out the guard in the control room, you'll call the attention of all the other guards. Climb up the ledges and enter the vent above. Want us to remember this setting for all your devices? Didn't see that anyone else had posted this, but I'm stuck in the Botanical Gardens in the room where you have to rescue the orderlies from the cages. Grapple to the edge below his feet and shimmy past him, stopping when he is walking past so he doesn't spot any movement. All of which need to be found and either collected or destroyed. Grapple up there and stealthily take him down. With the second fan activated, glide to the low platform ahead (the one with the ladder). Where can I find 2 Joker teeth in Medical Facility and 1 in Botanical Gardens? Use detective mode to follow the trail of tobacco leading from the nose of the Batmobile up to a locked door ahead. To get there, grapple back up to vent you used to enter the room, then follow the red and blue painted stripes to the door on the right. Now jump the gap on the right, then head around the corner and leap to the bridge ahead, then to the platform beyond. After speaking to Jordan, head down the stairs, check the bench on the left for an Interview Tape then proceed through the door into the Aviary. Once across, you'll encounter your old pal, Giant Scarecrow again. You'll drop onto a ledge overlooking numerous baddies below. This Indiana Jones 5 trailer was revealed during Star Wars Celebration 2023. Exit back outside, then grapple to the roof of the facility. After Batman breaks through the window after him, you'll have to take on a group of escaped inmates. Upon reaching the Spotlight, Batman will be tossed into a ring with numerous skeletons. Go to the east end of the room and look at the plaque on the planter. Oh, and if you're lucky, Bane may even help with the process as he'll bowl over anyone he touches during his charge attack, making for an ideal time to finish them off. Use the Sequencer on the control panel just left of Harley Quinn's window to cut off the electricity in the first of two pools of water. How do I solve, " A puzzle has many sides.riddle? Looks like your job is already done! You'll exit onto a ledge--glide to a pathway along the left wall, just above one of the guards. Take an Environmental Scan of the mask and gloves below to solve a Riddle (Botanical Gardens Riddle #6). Follow the power lines to the room and you have a security barrier to bypasss upstairs.. Gordon will provide you with the Cryptographic Sequencer, allowing you to bypass those darn electric fences finally. Look out for teeth on the path through the area. Now you'll have to try and pick off the remaining enemies one-by-one, so that they don't open fire on you. Grapple back into the vent and follow it back to the previous room. I'm having a little trouble getting to the operator, and any help would be greatly appreciated. They all crowded around the downed man. After climbing the stairs, you'll encounter two guards looking over the railing at their endangered buddy below. After speaking to Aaron, exit the way you came in by grappling back to the walkway and then into the vents until you're back outside. You should be able. Whenever an enemy's about to attack, a blue. Whenever an enemy's about to attack, a blue 'action' symbol will appear above their head--this indicates they're vulnerable to a 'counter.' After meeting with Poison Ivy, you'll want to work your way back to the Arkham Mansion, using your map. If they do happen to arm themselves, focus on those individuals first! Control the Titan with your analog stick so he smacks the other Titan. On the eastern side of this building is a panel on the ground that can be mined with explosive gel. You can meet-up with them in any order, though for the purpose of the walkthrough, we suggest heading for Dr. Young first. Riddle: The legacy of this island has been well and truly buried. From here, glide down to the platform to your left. Exit the vent at the other end and turn on Detective Mode to see the breakable wall just past the fallen column. Inside, you'll spot three enemies just below. Once you've returned to the Flooded Corridor go back to the large gap. A short cut-scene will feature Poison Ivy, however you won't fight her at this moment of the game. A bench at the end of the walkway has a plaque on it that mentions the Waynes. How do I get to the Head Henchman in the Botanical Garden. Inside Intensive Treatment, proceed into the lower vent. Clamber up the fallen support beam then leap back to the central support at the top. Once there, grapple up the elevator shaft then leap to the far wall, which you can shimmy across into a ventilation shaft. Be careful, as the second guard may soon follow to check up on him--if not, you'll find him on the lower floor. But remember, Batman doesn't leave the Batcave unprepared, which is why he arms himself with a copy of GameSpot's Game Guide before each mission. Continue to stick to the path, following the tobacco down the ramp and up the staircase to a walkway which leads to a group of several inmates by the entrance of the Medical Facility. Drop from the last one, then crouch to sneak up behind the guards and perform a silent takedown. Description. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Head down the stairs to spot some boxes across the gap to the right. Just mash the button shown on-screen then use a ground-takedown. On the other side you'll have two goons to contend with. On a computer terminal in the Glasshouse Generator Room is a Poison Ivy Interview Tape (Botanical Gardens Riddle #4). Speaking of which, if you've unlocked the Inverted Takedown, you may want to hang from the gargoyle just above your kill, ready to grab an enemy as they pass by underneath. Don't forget you can also smash through the glass roof for an instant takedown if an enemy dares wander below. They'll lead you to the Secure Transit area, directly south of your present location. Itme is Riddler's Map. Follow it by jumping to the side and the mutant should hit the wall. Inside the Production Facility, you'll have to take on two of the Joker's roided-up brutes. Once clear, head up the stairs, bust into the small office on the right via the vent for an Interview Tape, then proceed through the large door on the left, leading into the West Wing Corridor. Finally, as the battle wages on, Bane will be joined by several inmates. Yea, I got up to the ledge through the vent, but can't seem to get past there; the guards usually have their attention to where I would need to glide down to sneak around to the left, but I can't seem to get past them. Head back to the Flooded Corridor via the Statue Corridor and the Glasshouse. To the right is the Botanical Gardens Secrets Map (Botanical Gardens Riddle #13). This is a pretty lengthy sequence, so try and enjoy the stroll. Climb up and turn to face out - get a good running jump and land on the platform opposite you. Afterward, look for a Chronicle you can scan, just to the right of where you dropped in. Now repeat this tactic for the rest of them. Zoom in on the headstone and Scan. Continue into the room beyond and up the staircase. Snap a shot of this while zoomed in to solve the area's riddle (Botanical Gardens Riddle #16). Throughout the course of the battle, a couple large ones will appear--these are based on the large thugs you battled earlier, and fighting them is similar--just toss a Batarang during their charge, and they'll shatter upon slamming into the wall. Oh, and try to avoid the plants along the way, as they can and will attack. There are ample gargoyles to escape to around the room. After speaking to the guard, continue down the stairs and follow the path, which eventually leads into a small room with a vent. Now follow the yellow line on the ground to the X-Ray room, where you'll hear some commotion inside the central room. Although you'll initially battle them like Bane before--that is, quick-toss a Batarang at them while they charge at you, then dodge out of the way and punch them when they hit the wall--there's a new technique you can use. After the Titan shakes you off, just go back to dodging and lining up the Titans' attacks until you get another chance to ride one. Where are all of teeth in arkham mansion ?? WHat I did instead of using the vent, I opened up the floor grate to the right where you start. Inside the main hall, head right down the stairs then through the door on the left, into the South Corridor. You can spot them ahead of time in Detective Mode and preempt their strikes. Can't miss it. After the cutscene, head back to the Holding Cells by backtracking down the same hall you took to get here, making a left at the first junction, then a right at the second (use the map if you get lost). Also, be sure to check inside the second tower for an Interview Tape. You'll finish him off with a final takedown once you get him down on one knee. The Botanical Glasshouse is home to six armed guards, but thankfully the room in lined with gargoyles which helps immensely. Now head back to the Main Cell Block--a crazed inmate will jump you before you get there, but they're easy to deal with. Activate 'detective mode' and look up to spot a pair of gargoyles you can grapple to. Here's what you'll find in GameSpot's Batman: Arkham Asylum Game Guide: You need a javascript enabled browser to watch videos. Another bench at the east end of the Statue Corridor has a Poison Ivy Interview Tape on it (Botanical Gardens Riddle #9). Climb the staircase in the back of the room, then grapple to the opening just above the electrified doorway. Use Detective mode to find the first weak wall on the front side, then run around to the back to find the second inside a small alcove. You should be able to see it with detective mode on. This is a good chance to become acquainted with the battle system. In order to save Dr. Young, you'll have to plant two gel charges and detonate them at the same time. Upon reaching Intensive Treatment, you'll find all the entrances blocked off and a sniper on a ledge above. If you have trouble finding the guards, use Detective Mode to make them easily visible.