Theomnifish. For playtesting. Theomnifish. Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not look back in time at the game state, and Bloodchief Ascensions second ability wont trigger. Mind Grind: Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. The image printed on the back side, including its shininess. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with but Bloodchief Ascensions first ability will still trigger. Playtest v1. This utilizes the latest production technology to create a realistic proxy card that you can use in Friday Night Magic, or at home. Absolutely no guarantee is made for any price information. Checkout our buylist on Trollandtoad.com we buy & sell Magic Singles cards from A-Z daily. At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. Terms of Use / Privacy Policy In tournaments, the organizer may permit a limited number of proxy cards, and define rules about how these cards must look. In card prototyping. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. I think I'm correct. . ), Fear (This creature can't be blocked except by artifact creatures and/or black creatures. Color Identity: Black MTGStocks. At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. DMCA requests | Whenever you lose life for the first time each turn, you get . Spoiler Timeline. Compare to. 2009-10-01 Bloodchief Ascension's first ability has an "intervening 'if' clause.". Text: At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. Sets / Printings. These are written as, but arent limited to, When [this object] leaves the battlefield, . In 26744 decks 2% of 1252809 decks. Magic Rulings Archives; Complex Bloodchief Ascension Question; Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Complex Bloodchief Ascension Question #1 Oct 30, 2011. : Create a 4/4 white Angel creature token with flying. Land (34) Planeswalker (1) Enchantment (11) Artifact (12) Sorcery (10) Instant . As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. Sign in Blood offers a little flexibility, either to draw you more cards, or trigger the Ascension. Rules. See stores for final prices and details. Mindcrank. 10-01-2009 wotc: For the first ability to trigger, a single opponent must have lost 2 life. For the first ability to trigger, a single opponent must have lost 2 life. Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. Commander: Legal This is a high quality Magic the Gathering proxy card. All orders are typically shipped within 2 business days from the United States. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not look back in time at the game state, and Bloodchief Ascensions second ability wont trigger. Bloodchief Ascension + Mindcrank. Make your deck more competitive at a reasonable price. View Bloodchief Ascension only; $22.49 and other cards from Zendikar Singles. More About Our Magic: the Gathering Proxies. 10/1/2009. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead. This allows to play a higher variation of card combinations and strategies, while keeping a limit on the expenses. It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins. Bloodchief Ascensions first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasnt on the battlefield the whole time. It has haste.). Proxy cards allow a player to test new cards, before they decide to actually buy or trade for them. When the last is removed, cast it without paying its mana cost. Mind Grind Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. Cookie Notice It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.2009-10-01Bloodchief Ascensions first ability checks only whether life was lost. MTGAssist.com is not affiliated with these entities. It doesnt care whether life was also gained. If you do, you gain 2 life. At the beginning of your upkeep, put a hunger counter on Fasting. All other content 2018 Warlock Assistant. Terms of Use / Privacy Policy 2801 West Airport freewayDallas, Texas 75261-4127ProxyMtG@Protonmail.comEmail is our main Customer Service Channel214-617-8162, Be the first to review Bloodchief Ascension MTG Proxy Zendikar. Help | 2009-10-01 Wizards of the Coast LLC. Two opponents each losing 1 life won't cause it to trigger. Activate only if Luminarch Ascension has four or more quest counters on it. Bloodchief Ascensions first ability checks only whether life was lost. Portions of the materials used are property of Wizards of the Coast. For the first ability to trigger, a single opponent must have lost 2 life. do all opponents lose life at the same time or does it go one player at a time and if they were to die, it goes to the next opponent. Two opponents each losing 1 life wont cause it to trigger. Contact | Whenever you're dealt damage, put that many vitality counters on Living Artifact. Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. If you do, you gain 2 life. Activate only if Luminarch Ascension has four or more quest counters on it. Vintage: Legal. Our goal is to make competitive MTG accessible and affordable to new players and long time players alike.. Aproxy cardis an easily acquired or home-made substitute for acollectible card. Quantity. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It doesn't care whether life was also gained. It doesnt care whether life was also gained. The literal and graphical information presented on this site about Magic: The Gathering, including card images, the mana symbols, and Oracle text, is copyright Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc. Check out all of our Black Proxy Cards (https://proxymtg.com/product-category/black/) . Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card . 10/1/2009 Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the . At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. Bloodchief Ascensions second ability doesnt behave like a leaves-the-battlefield triggered ability, since the card put into an opponents graveyard may come from anywhere. (Damage causes loss of life. At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. Damage causes loss of life.). Two opponents each losing 1 life wont cause it to trigger. I don't understand why you have to look at the appearance of objects before the event rather than after like other triggered abilities. Suspend X. 2009-10-01 CMC: 1 If you do, you gain 2 life. (An ongoing scheme remains face up until it's abandoned.). Put one of them into your hand and the rest into your graveyard. For the first ability to trigger, a single opponent must have lost 2 life. Thus you would have to check what the game state looked like (for which triggered abilities existed) just prior to the event to see what should trigger? Then destroy Fasting if it has five or more hunger counters on it. This policy has become especially popular in games or formats where some vital cards are far too expensive, such as the vintage format inMagic: The Gathering. Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose . Bloodchief Ascension; As Card Combos. 603.6C is the rule that deals with leaves the battlefield abilities and for an triggered ability to qualify it must trigger specifically from the battlefield. X can't be 0. Hair-Strung Koto + Bloodchief Ascension + Famished Paladin. Rulings: 10/1/2009 Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins. Landfall Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. Many of you likely already know this but the text "Whenever a card is put into an opponent's graveyard from anywhere" includes any non-permanent spells your opponents resolve. We have a quick turnaround on all orders, and were based in the US so domestic shipping is quick. For example, let's say I play. . 2009-10-01 Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins. LorcanaBorn.com and our All the data and the images of the cards and expansions are taken from Scryfall and are the property of Wizards of the Coast (and / or their artist, for very old sets). Bloodchief Ascension Two opponents each losing 1 life won't cause . Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. Feeds | Legality: (Gain the next level as a sorcery to add its ability.). You may choose new targets for the copy. Cookie Notice Bloodchief Ascension's controller chooses not to have their opponent lose 2 life. Text: At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. DiabolicTutor.com Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token. Two opponents each losing 1 life wont cause it to trigger. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with but Bloodchief Ascensions first ability will still trigger.2009-10-01Bloodchief Ascensions second ability doesnt behave like a leaves-the-battlefield triggered ability, since the card put into an opponents graveyard may come from anywhere. They would, however, lose the game the next time they would draw a card. : Create a 4/4 white Angel creature token with flying. X can't be 0. Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.). Privacy statement | If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. *These are unofficial proxies, not for use in Wizards of the Coast LLC sanctioned events and tournaments. Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card . Condition. Please enable JavaScript to get the best experience from this site. $18.58. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. Rulings. Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time. Edit: sorry, the cards were not loading properly and misremembered how they work. Bloodchief Ascension's place in EDH. 9.4 /10 ~$22 Five-Alarm Fire Enchantment Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. ), Suspend 7 (Rather than cast this card from your hand, you may pay and exile it with seven time counters on it. At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. Orders less than $75 will be shipped in a PWE with top loader for protection. I think I was just a bit confused on how the relevant rules were worded. At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.). *These are unofficial proxies, not for use in Wizards of the Coast LLC sanctioned events and tournaments. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 2023 Magic Find, Inc. All rights reserved. Rulings: Enchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. There are a number of other sellers that have cropped up to imitate us (proxyqueen, pkmtg, etc), but these sellers make low quality proxies that they ship from China. edh reddit says im wrong. Bloodchief Ascensions second ability doesnt behave like a leaves-the-battlefield triggered ability, since the card put into an opponents graveyard may come from anywhere. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. 2009-10-01 Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins. When doing intensive training for a competitive tournament, it often makes more sense to use proxy cards while figuring out which cards will be brought to the tournament. At the beginning of your upkeep, you may look at the top card of your library. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not look back in time at the game state, and Bloodchief Ascensions second ability wont trigger. All orders are typically shipped within 2 business days from the United States. We are the original Proxy King. Two opponents each losing 1 life won't cause it to trigger. Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. 0.02 TIX. since bloodchief with 3 counters on it has a second ability "whenever a CARD is put into an opponents graveyard, that player loses 2 life and you you gain 2 life". Overall and local transparency, when examined with a light from behind. Let's take the card, Okay, I get that, but don't you have to look at the game state prior to an event for other kinds of triggered abilities as well? For more information, please see our (Damage causes loss of life.) Aetherhub. I think I'm correct. (Damage causes loss of life.) Rulings Not all quests have the word "quest" in their names. To activate it you need to deal damage to the opponent, so you are already on the road to victory. Privacy Policy. I am hoping for a level 2 or higher judge ruling on this. Bloodchief Ascensions first ability has an intervening if clause. It wont trigger at all unless an opponent has already lost 2 or more life by the time the end step begins. If you do, you gain 2 life. At the beginning of your upkeep, you may look at the top card of your library. (Damage causes loss of life.) Rulings: 2009-10-01Bloodchief Ascensions first ability has an intervening if clause. It wont trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.2009-10-01Bloodchief Ascensions first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasnt on the battlefield the whole time.2009-10-01For the first ability to trigger, a single opponent must have lost 2 life. ), Suspend 7 (Rather than cast this card from your hand, you may pay and exile it with seven time counters on it. Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. Some players create cards based on their own ideas for card themes and mechanics. Two opponents each losing 1 life won't cause it to trigger. At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. 2009-10-01 We try to make the highest quality custom Magic Proxies on the market. Ideally, all cards (both original and proxy) should beindistinguishablein the following characteristics to ensure fairness: Card size and shape, including the typical rounding cut on the edges. . Landfall Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Combos Using Bloodchief Ascension. Landfall Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. The rules and restrictions are object of common agreement, or a given policy, and may differ from the above-mentioned fair play requirements. Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. Card Kingdom $89.50 - 92.70. Bloodchief Ascension The List Rare Enchantment Card Text Legalities Rulings Sets / Printings At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. Goblin Guide is great turn one, less so later, but that's why you save your burn. View User Profile View Posts Send Message Experienced Mage; : Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. Reddit and its partners use cookies and similar technologies to provide you with a better experience. At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life. Contact MTG Assist . At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. If you do, you gain 2 life. Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. It has haste.). 2009-10-01 Bloodchief Ascensions second ability doesnt behave like a leaves-the-battlefield triggered ability, since the card put into an opponents graveyard may come from anywhere. 2009-10-01 Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if . If you do, you gain 1 life. This site is unaffiliated. since bloodchief with 3 counters on it has a second ability "whenever a CARD is put into an opponents graveyard, that player loses 2 life and you you gain 2 life" This usually occurs when a player desires a card that is cost-prohibitive, or is playtesting with many possible cards. Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. Whenever a card is put into an opponents graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle. Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time. Gatecrash Mind Grind Gatecrash $3.49 $5.99 $0.99 $0.79 Duskmantle Guildmage Gatecrash Throne of Eldraine $17.99 Waste Not 2015 Core Set $5.49 Dark Deal Fate Reforged $4.49 Mindcrank New Phyrexia $7.49 Our goal is to make every detail as accurate as possible. Archidekt. Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. At the beginning of your upkeep, remove a time counter. 2009-10-01 It has haste.). ), 2023 MTG Assist Overall and local stiffness and elasticity all cards should behave equally on bending. Magic the Gathering Rulings Buying Options (3 In Stock from $22.49 - $29.85 each.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying. Privacy Policy - Customize advertising tracking. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle. At the beginning of your upkeep, remove a time counter. Each card hitting the graveyard will trigger Bloodchief simultaneously. Legality:Commander: LegalDuel: LegalLegacy: LegalModern: LegalVintage: Legal. This one is answered directly in the gatherer rulings: "Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. Another card is substituted and serves the same function during gameplay as the actual card would. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. Orders above $75 will be shipped with tracking in a bubble mailer with tracking. Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. 2009-10-01 Price. I realize this is designed to work with mill, opponent casting spells, discard, etc. Feel and relief (tactilecharacteristics) of the card, especially elevations and cavities on the surface on both sides. This site works best with JavaScript enabled. The main issue to guarantee fair play in a card game is that all cards in the deck must be indistinguishable for any player who does not view the front side (ifcard sleevesare used, the term card means the sleeve with the card inside). . Bloodchief Ascensions first ability checks only whether life was lost. This website is not produced by, endorsed by, supported by, or affiliated with Wizards of the Coast. Two opponents each losing 1 life won't cause it to trigger. At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. If I have I like the Bloodchief Ascension + Mindcrank combo, but I don't love Mindcrank on its own since it fuels opponents graveyard shenanigans without affecting the board or their life totals. Zur's Weirding + Bloodchief Ascension. does this ability trigger on tokens or only non token creatures. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Similar Deck Space Card Recommendations. Card Type: Enchantment (Damage causes loss of life.). CMC: 1 Bloodchief Ascension Question #1 Mar 14, 2013 The Fett Man View User Profile View Posts Send Message Archmage Overlord Location: Sacramento CA Join Date: 12/31/2010 Posts: 1,088 Say I have a Bloodchief Ascension on board in a multiplayer game, and 3 of my opponents lost at least 2 life each. MTGGoldfish. Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. Orders above $75 will be shipped with tracking in a bubble mailer with tracking. Landfall Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. If you would begin your draw step, you may skip that step instead. Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Required fields are marked *. At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. Bloodchief Ascension. Bloodchief Ascensions first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasnt on the battlefield the whole time. RULINGS. At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. Famous cards that are often proxied are the so-calledpower nineinMagic: The Gathering, which are considered totally out of balance in gameplay, while being unaffordable for the average player, due to their rarity and enormous price on the secondary market. Magma Jet filters while triggering the Ascension. . An ability that attempts to do something to the card that left the battlefield checks for it only in the first zone that it went to. $3.49. 603.6c Leaves-the-battlefield abilities trigger when a permanent moves from the battlefield to another zone, or when a phased-in permanent leaves the game because its owner leaves the game. Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. if there are a bunch of Enchantments on the field, including a Bloodchief's Thirst (with 3 counters on it) and someone casts Austere Command destroying all Enchantments, would players take damage from the Bloodchief Ascension as their enchantments hit the graveyard? Seller. We use one of the premier printing companies in the world to produce our cards, so the color, resolution, and size/weight mirror an original card. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target.". (Damage causes loss of life.). or would the Bloodchief Ascension be destroyed first. Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Augment only as a sorcery.). It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life. MANALA is unofficial Fan Content permitted under the Fan Content Policy. The cards total weight, its center of gravity and, ideally, the moment of inertia (which implies a homogeneous distribution of mass on the surface). . At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment (, Reveal this card from your hand: Combine it with target host. 2009-10-01 Interaction of Bloodchief Ascension and tokens I am hoping for a level 2 or higher judge ruling on this. Bloodchief Ascension: At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. . It doesnt care whether life was also gained. But if the Ascension said, "Whenever a card is put into your opponent's graveyard from the battlefield", then Yamikiri's answer would be correct? At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. "If you don't wear your seatbelt, the police will shoot you in the head.". the problem is with creature death. Card prices and promotional offers represent daily estimates and/or market values provided by Scryfall and its affiliates. Two opponents each losing 1 life wont cause it to trigger. At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with but Bloodchief Ascensions first ability will still trigger.